[PATCH 0/5] Fix up some stupid delayed ref flushing behaviors

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While debugging Zygo's delayed ref problems it was clear there were a bunch of
cases that we're running delayed refs when we don't need to be, and they result
in a lot of weird latencies.

Each patch has their individual explanations.  But the gist of it is we run
delayed refs in a lot of arbitrary ways that have just accumulated throughout
the years, so clean up all of these so we can have more consistent performance.
Thanks,

Josef




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