Re: Why is dedup inline, not delayed (as opposed to offline)? Explain like I'm five pls.

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Duncan <1i5t5.duncan <at> cox.net> writes:

> 
> Al posted on Sat, 16 Jan 2016 12:27:16 +0000 as excerpted:
> 

That it does, Duncan, thank you!

I was suggesting, albeit implicitly, that unless you're really short of
block dev space (!), which is a pretty naff dedup strategy, dedup isn't time
critical AFAIC(See). My server memory is not huge and I'd happily let it
chug away dedup'ing than have the whole thing run like a dog for lack of memory.

I'm looking forward to using it; keep up the very good work.



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