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Gameboy Advance SP GameShark Game Codes

Release Date: 2008-08-12

Sales rank: 1513

Pre-loaded with thousands of the best game codes available for hundreds of games

Includes game codes for import titles

Update and delete codes whenever you want

Easy to use plug and play cartridge

More codes available on GameShark.com


- Manufacturer's Model Number: GMCA28DBZ
- Pre-loaded with thousands of the best game codes available for hundreds of games
- Includes game codes for import titles
- Seamlessly update GameShark using the included PC application
- Transfer and backup saves for favorite games using the included memory manager

MAD CATZ GBA SP GAME SHARK


Game Boy Advance Game Link Cable

Sales rank: 1549

The Game Boy Advance Game Link cable allows you to trade data or play multiplayer games with other owners of Game Boy Advance systems. This cable will only work with the Game Boy Advance portable video game system and Game Boy Advance Game Paks.


Game Boy Advance SP - Platinum

Sales rank: 1845

CPU: 32-bit RISC-CPU with embedded memory.

Screen: 2.9" Reflective TFT Color LCD

Display Size: 1.61" x 2.41"

Resolution: 240 x 160 pixels

Color: Simultaneously display more than 32,000 colors.

Early Adopters Pick: March 2003. As the world's smallest video-game platform, the Game Boy Advance SP is also the first to use a built-in rechargeable battery.

Many decried the original Game Boy Advance's reflective LCD screen and its reliance on external light sources. The Game Boy Advance SP's main feature--optional backlighting--fixes this complaint nicely, but it's the wealth of other features that makes this system so surprisingly good.

At first look, you might think the SP is a sleek travel alarm clock. When closed, it's just as tall and deep as the original GBA, but only half as wide. Due to its clamshell design, the screen is always protected from everyday scratches. A small button in the center of the console turns on the backlighting element for use in low-light situations, like in a moving car.

Game Boy Advance angle diagram The SP comes with a well-designed power adapter that recharges a built-in battery; its prongs fold in for easier storage. Our informal tests found that it takes about four hours to fully charge (you can even play it while it's plugged in and charging), and the battery lasts about 11 hours with the backlighting constantly on--your results may vary. Using the backlighting less often will conserve battery power.

With separately sold cables, you can connect the Game Boy Advance SP to other GBAs for multiplayer gaming (above) or to the Nintendo GameCube (below) to access secret levels, exchange data, or use other special features that vary from game to game.
The quality of the backlighting is very good. It's bright and clear when looking directly at it, but degraded from other angles. This is only a problem for friends who are watching the screen from over your shoulder.

But size, power, and affordability do not come without trade offs. There's no headphone jack here, though Nintendo promises an adapter. The system isn't very loud at its highest volume, and the sound can be turned down to socially acceptable levels. The L and R shoulder buttons are a fraction of the size they were on the GBA, and thus are harder to hit. Also, the reduced size of the SP is slightly less comfortable for adult hands than the GBA, but perhaps more comfortable for smaller hands. The cartridge port placement on the lower part of the console is fine for GBA games, since they are flush with the console body, but older Game Boy Color carts will stick out in a way that takes some getting used to.

Open it up and the hinge will seek out a preferred, pre-set angle (about 150 degrees), though you can open it a bit wider or narrower for your own comfort. The hinge stands up well to lateral pressure, and over all, the SP seems just as rugged as its predecessor--which has proven to be very rugged, indeed. --Porter B. Hall

Unit Specifications

  • CPU: 32-Bit ARM with embedded memory
  • Memory: 32 KB with 96 KB VRAM (in CPU), 256 KB WRAM (external of CPU)
  • Screen: 2.9-inch reflective TFT color LCD
  • Display Size: 1.6 by 2.4 inches (40.8 by 61.2 mm)
  • Resolution: 240 x 160 pixels in a wide-screen aspect ratio
  • Colors: 511 simultaneous colors from a palette of 32,768
  • Software: Fully compatible with Game Boy and Game Boy Color game paks
  • Light Source: Front light integrated with LCD
  • Size (closed): 3.3 by 3.23 by .96 inch
  • Weight: Approximately 5 ounces
  • Power Supply: Rechargeable lithium-ion battery
  • Battery Life: 10 hours continuous play with light on; 18 hours with light off; 3 hours recharging


Replacement battery for Game Boy Advance SP

Sales rank: 2732

Replacement Battery for Nintendo Game Boy Advanced SP (GBA SP)

Li-ion, 3.7V 650 mAh

Replacement battery for the Nintendo Game Boy Advanced SP (GBA SP) system. Li-ion 3.7v 650 mAh


Link Cable for Game Boy Advance and Gamecube

Release Date: 2006-06-15

Sales rank: 2008

Exchange data between your GameCube and Game Boy Advance

Use your GBA as a supplemental controller

You can even unlock game secrets and new game levels!

The GameCube - Game Boy Advance Cable lets you connect two of your favorite game systems!


Game Boy Advance Console in Glacier

Sales rank: 3053

Get set for an all-new generation of games powered by the world's first 32-bit handheld!

Plays all the Game Boy and Game Boy Color games you already own!

New wide-screen format with higher resolution and brilliant color for dazzling, detailed graphics!

Use the Game Link cable to link up with other Game Boy Advance systems, and play 4-player games on 4 different screens. (Game Link cable sold seperately.)

Includes two AA batteries.

MODEL- AGB-S-MBA VENDOR- NINTENDO FEATURES- Game Boy Advance- Glacier finish Muscular 32-bit processor. Big screen. Great multiplayer features. Nintendo Gamecube connectivity. And it slips easily into your pocket. You can also play every Game Boy or Game Boy Color game ever made. Weve lost count, but trust us -- thats plenty. * The screen is big, sharp and vivid, displaying hundreds of colors at once in crisp, clear hi-res graphics. Your peepers will be dazzled. * One speaker and a headphone jack deliver first-rate music, audio effects, even voice. Sounds great. * GCN - GBA Link Developers have only begun to tap the possibilities of the Nintendo GameCube Game Boy Advance Cable. Exchange data. Unlock secret characters, items and levels. Use the GBA SP as a secret game screen. The possibilities are endless. * Multiplayer Swap items. School your pals. Simply connect any combination of GBA SP and classic GBA systems. Some games even let you share a single Game Pak. Now thats spreading the joy. -- SPECIFICATIONs ------------ CPU - 32-bit ARM with embedded memory MEMORY - 32 Kbyte + 96 Kbyte VRAM (in CPU) 256 Kbyte WRAM (external of CPU) SCREEN - 2.9" TFT reflective screen RESOLUTION- 240 x 160 pixels COLOR - 511 simultaneous colors in character mode 32,768 simultaneous colors in bitmap mode POWER- 2 AA batteries, approx. 15 hours battery life. SIZE - 5.69"w x 3.23"h x 0.96"d WT.- 4.94 oz. MANUFACTURER WARRANTY:andnbsp;andnbsp;12 MonthsThe Game Boy platform (which includes the original unit, the Game Boy Pocket, and the Game Boy Color) came to market when most video game consoles had a life expectancy of just a few years. More than a decade later, the system is still going strong. How did the Game Boy successfully compete--and in some cases bury--an onslaught of faster, more powerful handheld and home console systems? Let us count the ways: affordability, a huge library of games that consistently made the most of the hardware's limitations, smart power management that extended battery life, and uncluttered controls. But perhaps it was the system's ultraportable design that allowed devotees to play video games around their schedule, making it the must-have system for kids and adults alike.

Now the Game Boy Advance (or GBA as people are already calling it) comes to us with power that would have been unthinkable back in the day. The portable's 32-bit RISC CPU runs circles around the former's 8-bit workhorse, allowing it to process program instructions much faster. What that means to everyday gamers is more intricate visuals, more simultaneous movement on the screen, and better sound. In fact, the often-annoying beeps and boops of old-school Game Boy titles are being replaced with digitized stereo sound. The extra processing muscle also means you can even network up to four Game Boy Advance units together, via the communication cable, for multiplayer fun off of one shared cartridge. Only two Game Boy Color units could link together, and each unit had to have its own copy of the game.

What's not being replaced, however, is the wide selection of Game Boy games. Because the Game Boy Advance system is backward-compatible, it will play its own line of colorful games--including such launch titles as Super Mario Advance, F-Zero: Maximum Velocity, Army Men Advance, High Heat Major League Baseball 2002, Tony Hawk's Pro Skater, and Ready 2 Rumble Boxing: Round 2--as well as all of the monochrome and color games that have already been released for the previous Game Boy systems (nearly 500 in total). Players can view the older games in their smaller, originally square dimensions, or, with the touch of the shoulder button, expand the game to fit the GBA's larger screen. We tried enlarging the screen on a Game Boy Color edition of Tony Hawk's Pro Skater 2 and found that Mr. Hawk was much easier to see.

When you first pick up the system, you'll be amazed at how lightweight it is. At fewer than 5 ounces and a little larger than a deck of playing cards, the system easily fits into a shirt pocket without any sag. The GBA's wider shape fits better into a wider range of hands. The former design too often pushed the left and right thumb knuckles together during gameplay. The new layout should be comfortable for all ages, and the center screen orientation makes it easy to see.

Game Boy Color owners will find the GBA's larger screen somewhat darker than they're used to, but that's because the screen is outfitted with antiglare technology. Like the old Game Boy Color, the color LCD is not backlit, so you need pretty good light to play by. Unlike that system, though, you won't be craning your neck and tilting the unit to see around the hot-spot reflection of the light bulb in your screen.

But you'll also notice the graphics. Sporting what's basically a redesigned SNES technology, you'll see things on the GBA that the big consoles do, such as scaling (making objects larger or smaller) and rotation effects--technological advances that will affect the look of everything from crossing a finish line to throwing a touchdown pass to crawling through a dungeon.

Some might argue that Nintendo could have tried to put even more power into this Game Boy Advance. After all, the 32-bit video game had its heyday more than five years ago. Perhaps, but after handling this new handheld, we're inclined to think that Nintendo wisely struck a balance between size, price, and power consumption. And considering how well the old 8-bit system weathered the decade's technological storms, we think the Game Boy Advance is here to stay, and we're glad. --Porter B. Hall

Unit Specifications

  • CPU: 32-bit RISC CPU with embedded memory
  • Screen: 2.9-inch reflective TFT color LCD
  • Display Size: 1.6 by 2.4 inches (40.8 by 61.2 mm)
  • Resolution: 38,000 pixels in a wide-screen aspect ratio (10,000 per square inch)
  • Colors: 512 simultaneous colors from a palette of 32,768
  • Size: 3.2 by 5.6 by 1 inch (82 by 144.5 by 24.5 mm)
  • Weight: Approximately 5 ounces (140 grams)
  • Power Supply: 2 AA alkaline batteries
  • Battery Life: Approximately 15 hours continuous play


Game Boy Wireless Adapter

Release Date: 2006-06-15

Sales rank: 1340

Built-in prevention of radio signal interference

Efficient design draws as little battery power as possible

Connect with other wireless gamers for multiplayer competition all the way across the room! Play multiplayer games on wireless-compatible GBA paks Use the adapter with the Game Boy Advance, Game Boy Advance SP and Game Boy Player Compatible titles include Pokémon FireRed, Pokémon LeafGreen, Mario Golf Advance Tour and more!


Action Replay Max - For Nintendo Game Boy Advance (GBA)

Sales rank: 4728

Package Includes: Action Replay Max for GBA, and Manual

You can easily update and add new codes by visiting www.codejunkies.com

Lets you cheat on all your favorite Nintendo Gameboy Advance Games.

Get to the heart of your Game Boy Advance games... Its the greatest Game Boy game-enhancer ever! With Action Replay for Game Boy Advance and GBA SP, you can enhance and cheat your games in ways the programmers never intended. Give yourself infinite lives, infinite health, access all levels, have all vehicles and more. Best of all, it blows all the GBA Pokémon games wide open. At last you can catch em all! Its easy to use too. Just plug the Action Replay cart into your happening handheld, and insert the game into your Action Replay. Its as simple as that! New codes are created all the time, so Action Replay never goes out of date. Just check out the new codes on www.codejunkies.com. Features Cheat codes for GBA titles. Cheats for the GBA Pokémon titles. Give yourself infinite lives, infinite energy, all weapons and more. Easy to use just plug and play! Regularly updated.


Nintendo Game Boy Advance SP - Handheld game system - blue

Sales rank: 3278

Approximate Size (Closed): Height 3.33 inches, width 3.23 inches, depth 0.96 inches.

CPU: 32-bit RISC CPU with embedded memory.

Screen: 2.9-inch reflective TFT color LCD.

Light Source: Front lights have been integrated with the existing reflective LCD.

The world's most popular video game system continues to evolve to bring you the ultimate in portable fun with Game Boy Advance SP!For gaming on the go, nothing beats Game Boy Advance. Optimized for gaming, Game Boy Advance provides powerful performance, responsive play and a beautiful display. Plus it fits in your hip pocket. Go Game Boy!Both flavors of Game Boy Advance get you in on the portable fun revolution. The classic Game Boy Advance offers gaming on the go at a bargain price, while the sleek Game Boy Advance SP adds a beautiful front light screen and rechargeable batteries.Early Adopters Pick: March 2003. As the world's smallest video-game platform, the Game Boy Advance SP is also the first to use a built-in rechargeable battery.

Many decried the original Game Boy Advance's reflective LCD screen and its reliance on external light sources. The Game Boy Advance SP's main feature--optional backlighting--fixes this complaint nicely, but it's the wealth of other features that makes this system so surprisingly good.

At first look, you might think the SP is a sleek travel alarm clock. When closed, it's just as tall and deep as the original GBA, but only half as wide. Due to its clamshell design, the screen is always protected from everyday scratches. A small button in the center of the console turns on the backlighting element for use in low-light situations, like in a moving car.

Game Boy Advance angle diagram The SP comes with a well-designed power adapter that recharges a built-in battery; its prongs fold in for easier storage. Our informal tests found that it takes about four hours to fully charge (you can even play it while it's plugged in and charging), and the battery lasts about 11 hours with the backlighting constantly on--your results may vary. Using the backlighting less often will conserve battery power.

With separately sold cables, you can connect the Game Boy Advance SP to other GBAs for multiplayer gaming (above) or to the Nintendo GameCube (below) to access secret levels, exchange data, or use other special features that vary from game to game.
The quality of the backlighting is very good. It's bright and clear when looking directly at it, but degraded from other angles. This is only a problem for friends who are watching the screen from over your shoulder.

But size, power, and affordability do not come without trade offs. There's no headphone jack here, though Nintendo promises an adapter. The system isn't very loud at its highest volume, and the sound can be turned down to socially acceptable levels. The L and R shoulder buttons are a fraction of the size they were on the GBA, and thus are harder to hit. Also, the reduced size of the SP is slightly less comfortable for adult hands than the GBA, but perhaps more comfortable for smaller hands. The cartridge port placement on the lower part of the console is fine for GBA games, since they are flush with the console body, but older Game Boy Color carts will stick out in a way that takes some getting used to.

Open it up and the hinge will seek out a preferred, pre-set angle (about 150 degrees), though you can open it a bit wider or narrower for your own comfort. The hinge stands up well to lateral pressure, and over all, the SP seems just as rugged as its predecessor--which has proven to be very rugged, indeed. --Porter B. Hall

Unit Specifications

  • CPU: 32-Bit ARM with embedded memory
  • Memory: 32 KB with 96 KB VRAM (in CPU), 256 KB WRAM (external of CPU)
  • Screen: 2.9-inch reflective TFT color LCD
  • Display Size: 1.6 by 2.4 inches (40.8 by 61.2 mm)
  • Resolution: 240 x 160 pixels in a wide-screen aspect ratio
  • Colors: 511 simultaneous colors from a palette of 32,768
  • Software: Fully compatible with Game Boy and Game Boy Color game paks
  • Light Source: Front light integrated with LCD
  • Size (closed): 3.3 by 3.23 by .96 inch
  • Weight: Approximately 5 ounces
  • Power Supply: Rechargeable lithium-ion battery
  • Battery Life: 10 hours continuous play with light on; 18 hours with light off; 3 hours recharging


Nintendo Game Boy Advance Video Game System (Indigo)

Sales rank: 1105

Muscular 32-bit processor. Big screen. Great multiplayer features. And it slips easily into your hip pocket. The Game Boy Advance. Welcome to the future of hand-held gaming.The Game Boy platform (which includes the original unit, the Game Boy Pocket, and the Game Boy Color) came to market when most video game consoles had a life expectancy of just a few years. More than a decade later, the system is still going strong. How did the Game Boy successfully compete--and in some cases bury--an onslaught of faster, more powerful handheld and home console systems? Let us count the ways: affordability, a huge library of games that consistently made the most of the hardware's limitations, smart power management that extended battery life, and uncluttered controls. But perhaps it was the system's ultraportable design that allowed devotees to play video games around their schedule, making it the must-have system for kids and adults alike.

Now the Game Boy Advance (or GBA as people are already calling it) comes to us with power that would have been unthinkable back in the day. The portable's 32-bit RISC CPU runs circles around the former's 8-bit workhorse, allowing it to process program instructions much faster. What that means to everyday gamers is more intricate visuals, more simultaneous movement on the screen, and better sound. In fact, the often-annoying beeps and boops of old-school Game Boy titles are being replaced with digitized stereo sound. The extra processing muscle also means you can even network up to four Game Boy Advance units together, via the communication cable, for multiplayer fun off of one shared cartridge. Only two Game Boy Color units could link together, and each unit had to have its own copy of the game.

What's not being replaced, however, is the wide selection of Game Boy games. Because the Game Boy Advance system is backward-compatible, it will play its own line of colorful games--including such launch titles as Super Mario Advance, F-Zero: Maximum Velocity, Army Men Advance, High Heat Major League Baseball 2002, Tony Hawk's Pro Skater, and Ready 2 Rumble Boxing: Round 2--as well as all of the monochrome and color games that have already been released for the previous Game Boy systems (nearly 500 in total). Players can view the older games in their smaller, originally square dimensions, or, with the touch of the shoulder button, expand the game to fit the GBA's larger screen. We tried enlarging the screen on a Game Boy Color edition of Tony Hawk's Pro Skater 2 and found that Mr. Hawk was much easier to see.

When you first pick up the system, you'll be amazed at how lightweight it is. At fewer than 5 ounces and a little larger than a deck of playing cards, the system easily fits into a shirt pocket without any sag. The GBA's wider shape fits better into a wider range of hands. The former design too often pushed the left and right thumb knuckles together during gameplay. The new layout should be comfortable for all ages, and the center screen orientation makes it easy to see.

Game Boy Color owners will find the GBA's larger screen somewhat darker than they're used to, but that's because the screen is outfitted with antiglare technology. Like the old Game Boy Color, the color LCD is not backlit, so you need pretty good light to play by. Unlike that system, though, you won't be craning your neck and tilting the unit to see around the hot-spot reflection of the light bulb in your screen.

But you'll also notice the graphics. Sporting what's basically a redesigned SNES technology, you'll see things on the GBA that the big consoles do, such as scaling (making objects larger or smaller) and rotation effects--technological advances that will affect the look of everything from crossing a finish line to throwing a touchdown pass to crawling through a dungeon.

Some might argue that Nintendo could have tried to put even more power into this Game Boy Advance. After all, the 32-bit video game had its heyday more than five years ago. Perhaps, but after handling this new handheld, we're inclined to think that Nintendo wisely struck a balance between size, price, and power consumption. And considering how well the old 8-bit system weathered the decade's technological storms, we think the Game Boy Advance is here to stay, and we're glad. --Porter B. Hall

Unit Specifications

  • CPU: 32-bit RISC CPU with embedded memory
  • Screen: 2.9-inch reflective TFT color LCD
  • Display Size: 1.6 by 2.4 inches (40.8 by 61.2 mm)
  • Resolution: 38,000 pixels in a wide-screen aspect ratio (10,000 per square inch)
  • Colors: 512 simultaneous colors from a palette of 32,768
  • Size: 3.2 by 5.6 by 1 inch (82 by 144.5 by 24.5 mm)
  • Weight: Approximately 5 ounces (140 grams)
  • Power Supply: 2 AA alkaline batteries
  • Battery Life: Approximately 15 hours continuous play


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