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Crazy Machines 2

Release Date: 2008-06-11

Sales rank: 112

Hundreds of all new levels to complete; new parts, new pieces, new contraptions

Incredible 3d graphics with brand new effects

Multiple solutions-play these challenging puzzles again and again

Swap ideas with other members of the online community

Trick out your own contraptions in free-style mode

Kick your brain into high gear with incredible mind bending puzzles. Tinker with wrecking balls, lightening rods, lasers, pulleys, springs, gears and more to create the chain reaction you need. Unlock a new 3D world of addictive fun that the entire family will enjoy. Go on tour with the crazy professor and put your skills to the test with challenges from around the globe. Travel from the bazaars of Egypt to the white sands of the Caribbean, then blast off into space for an out of this world gaming experience. Check out the crazy machines community online. Post machines you've created and download those made by others. Compete for trophies and high ratings. Create the Ultimate Machine. Get ready for superb puzzle action as you build wacky contraptions to solve tricky brainteasers.

All new Rube Goldberg-style puzzles Over 200 elements to create and destroy World tour, online, and free-style modes All new parts--amazing lightning machines and laser beams Hall of fame - win a trophy for your contraption Fun for the whole family AGEIA PhysX hardware support Windows Vista / XPCrazy Machines 2 is packed with all new features to help you create your wackiest "rube goldberg-style" contraptions ever! All new elements, plus an amazing 3d physics engine lets you craft even more complex gadgets and effects.

A New Dimension of Fun
Kick your brain into high gear with incredible mind bending puzzles. Tinker with wrecking balls, lightening rods, lasers, pulleys, springs, gears and more to create the chain reaction you need! Unlock a new 3D world of addictive fun that the entire family will enjoy!

  • Hundreds of all new levels to complete

  • New parts, new pieces, and new contraptions

  • Multiple solutions, play these challenging puzzles again and again

  • Swap ideas with other members of the online community

  • Trick out your own contraptions in free-style mode

Create your wackiest contraptions ever!

Tinker with wrecking balls, lightening rods, lasers, pulleys, springs, gears and more to create the chain reaction you need.

Kick your brain into high gear with incredible mind bending puzzles.

Compete for tropies and high ratings.

Go on tour with the crazy professor and put your skills to the test with challenges from around the globe.

Travel, from the bazaars of Egypt to the white sands of the Caribbean, then blast off into space for an out of this world gaming experience.

Check out the crazy machines community online! Post machines you've created and download those made by others. Compete for trophies and high ratings.

  • All new "rube goldberg-style" puzzles

  • Over 200 elements to create and destroy

  • World tour, online, and free-style modes

  • All new parts--amazing lightning machines and laser beams

  • Hall of fame win a trophy for your contraption

  • Fun for the whole family

  • Join the online community

  • Incredible 3d graphics with brand new effects

  • AGEIA PhysX hardware support


Crazy Machines: The Wacky Contraptions Game Win/Mac

Release Date: 2005-10-01

Sales rank: 51

Build imaginative machines in this creative and addictively fun brainteaser

Turn cranks, rotate gears, pull levers, and more to build unique contraptions

Solve more than 200 challenging puzzles; put your machines to work

Physics engine with air-pressure, electricity, gravity, and particle effects

Experiment with gears, robots, explosives, and more in your own virtual lab

Crazy Machines gives you the chance to build your own unique contraptions. Solve more than 200 challenging puzzles, and put your machines to work.


SpongeBob Squarepants Typing 2008

Release Date: 2007-03-20

Sales rank: 40

Enjoy a kid-friendly design that encourages independent learning.

Discover, refine and test essential typing skills. Brought to you by the typing experts at Mavis Beacon.

Explore a motivating combination of tutorials, drills, activities and games.

Progress through 17 lessons and five levels of challenge.

Check out Game Mode for structured progress, or switch to Freestyle Mode for open-ended practice and play.

SpongeBob Squarepants Typing 2008 is educational and fun, for kids ages 7 and up. Kids will get to play with SpongeBob and his friends, while improving their typing skills. As typing skills grow, kids also pick up nifty facts about undersea lifeand nautical nonsense!


Reader Rabbit Math Adventure Ages 6-9 (Jewel Case)

Release Date: 2001-05-15

Sales rank: 135

Now with A.D.A.P.T. Learning Technology that helps children build critical elementary math skills. Kids will explore Pirate Island with Sam the Lion, Penelope the Parrot, and Reader Rabbit. Each fun activity has many play levels, progressing from the easiest to most difficult.


Reader Rabbit I Can Read With Phonics 1st and 2nd Grade

Release Date: 2001-06-25

Sales rank: 85

Children will take afascinating ride to Wordville Station! Product Information A step toward fostering a lifelong love of stories, reading, and language.  Playful language, colorful animations, and engaging sound effects provide adelightful environment for children to explore as they build their readingskills.  Follow the road to Imagination, then catch the train for Wordvill

Follow the road to Imagination, then catch the train for Wordville Station! This colorful journey is filled with activities to help your child learn critical reading skills, build confidence, and discover the joy of reading.Reader Rabbit takes a road trip, and kids who go along for the ride will learn everything from homonyms to alphabetizing with this occasionally inspired CD-ROM. Kids can follow the Road to Imagination to 15 different reading lands, or visit Wordville Station for straightforward access to word games. Both of these multilevel elements are designed for kids who already have a grasp of the alphabet.

Each stop along the Road to Imagination has a reading-related theme, such as an owl looking for words with long and short vowel sounds for the letter e. Animated hot spots reinforce the theme, as well as activities that involve rhyming, syllabication, listening to letter sounds, and word recognition. There are also a couple of books to be found at each stop along the road (30 in all), with questions at the end that inspire both reading comprehension and imaginative flights of fancy. An easy-to-use recording program enables kids to read the books out loud and play back their words. Wordville Station has four games that teach compound words, vowel sounds, alphabetizing, and matching opposites, homonyms, and rhyming words.

I Can Read has some bright moments: Reader Rabbit loosens up a bit and imitates Ed Sullivan, Dick Clark, and former president Clinton as he emcees an alphabetization exercise called the Alphabet Dance. The vagaries of the English language are exposed when a bird of paradise plant transforms into an exotically plumed bird of paradise, and then that same bird rolls a pair of dice. A tiny bit of sophistication seems to have seeped into the wide-eyed world of Reader Rabbit, and it will probably be appreciated by kids who have cut their pop-culture teeth on the rapid-fire fare provided by Nickelodeon and Nintendo.

Fear not, Reader Rabbit and Mat the Mouse still run a pretty straight-laced establishment, with plenty of opportunities for parents to check progress, control gameplay and levels, and educate themselves about educating their young readers. But there's a bit more sass here than in the Reader Rabbit programs designed for younger kids--an intelligent way for the series to adjust to its increasingly sophisticated audience. (Ages 5 to 8) --Anne EricksonThis title is designed to teach critical reading and writing skills with phonics-based word puzzles, animated storybooks, and reading comprehension games. Kids will follow the Road to Imagination, then catch the train for Wordville Station, where they'll join Reader Rabbit and friends in an action-packed adventure. The activities in this colorful reading program build confidence and pleasure in reading, in addition to helping your child learn critical reading skills.


Zoombinis Logical Journey

Release Date: 2001-10-16

Sales rank: 401

Windows: Pentium 200 MHz+ Windows 95/98/Me/2000/XP 40 MB free hard disk space 32 MB RAM 8x CD-ROM dr

Macintosh: Power PC 180 MHz+ Mac OS 8.6 through OS X 40 MB free hard disk space 32 MB RAM 8x CD-ROM

Encore/RiverDeep

PC

Travel to a remarkable new world and treat your brain to an outlandishly fun and challenging adventure. Embark on a dangerous trek strewn with mind-bending puzzles. Learn important life skills and more as you lead the Zoombinis to freedom in Zoombinis Logical Journey!"Not too long ago, Zoombinis enjoyed the good life. Though they all looked slightly different--different eyes, noses, hair, feet--such differences meant nothing to the Zoombinis. And so they lived happily on Zoombini Isle, making small, useful products, which were prized the world over." So begins an unsuspectingly addictive CD-ROM, featuring uncommonly fun reasoning games that require serious problem solving and math-thinking work. Yet the perils that face this cheerful society are not as fearsome as the amount of time you'll potentially spend on this pursuit. Beware the chubby, chattering Zoombinis if you don't want to get hooked to your computer for at least 90 minutes a session!

Adored by educators and parents alike, Zoombinis Logical Journey challenges children to employ such basic fundamentals of mathematical thinking as organizing information, reasoning of evidence, finding and making patterns, and systematic testing of hypotheses. The journey follows four puzzle-filled trails, each exploring related mathematical ideas. The fundamental data and variables for all this work are the variations in the Zoombinis' features. Their "feet," for example, can be shoes, skates, whirligigs, or coiled springs (the sound effects for these items are particularly great), while their "eyes" may be heavily lidded, enhanced by eyeglasses, blocked by dark shades, or limited to just a single eyeball. Sorting and arranging these variables in order to solve puzzles requires concentrated effort from the players, and the game rewards them well with inventive scenarios that evolve in fabulously curious ways as skills are gained. This may not sound like much, but when Arno the Pizza-Eating Tree Troll, who has been yammering for the perfectly topped pizza his entire lifetime, suddenly demands a perfectly topped ice cream sundae, too, it is a staggering, giddy surprise.

The product is full of so many little joys, it's hard to demand improvements. Still, it'd be a great thing if version 2 would feature something other than the monotonous, ping-ping-ping soundtrack that's featured here. But that's minor. In the end, the creators' promise that this CD-ROM will "encourage kids to develop a lifetime habit of associating fun with learning" is dead-on. (Ages 9 and older) --Jean Lenihan Go on an epic adventure of math and logic. Embark on a dangerous quest to a new Zoombini homeland and learn critical logic and mathematical thinking skills. Trek across treacherous terrain strewn with perilous mind-bending puzzles. Learn important life skills such as deductive reasoning, pattern recognition, hypothesis testing, and more, while leading the Zoombinis to freedom. This entertaining adventure is a journey into the math of the information age. Develop the cognitive mathematical thinking skills used in writing computer programs, organizing spreadsheet data, and searching for information on computer networks.


Reader Rabbit Learn to Read With Phonics

Release Date: 2001-06-25

Sales rank: 90

Join Reader Rabbit on a joyful journey to build reading confidence and success! Develop essential reading skills while exploring 26 Letter Lands filled with fun phonics activities and engaging storybooks. Practice language arts skills while playing with four fabulous word-making machines at the Word Factory. From letters and sounds, to words, and spelling, and on to reading comprehension.A diaper-clad rhinoceros, a troupe of Incredible Performing Hamsters, and a mambo-dancing moose are just a handful of the many light-hearted elements that make Reader Rabbit: Learn to Read with Phonics an engrossing early-reading program that puts some much needed fun in phonics.

The program starts with Mat the Mouse singing a complaining song because she can't read well enough to take full advantage of the carnival she wants to attend. This alone is a stroke of genius: it's easier for kids to relate to poor confused Mat than some know-it-all character who already knows how to read (that would be Reader Rabbit, but he serves a purpose as Mat's guide). When her wish for "no more words to read" comes true, Mat realizes a world with no words simply won't work, and sets out on a journey to decode a message that will allow her to make a counterwish and get words back.

The occasionally flat animation is remedied by the volume and variety of early-reading activities. Two approaches to the program help customize it to your child's learning style: Road to Reading is the more structured approach, where kids lead Mat on a path to 26 different lands associated with each letter of the alphabet, and help decode her counterwish. Pick and Play is a nonstructured method of exploring the program that allows kids to directly access the various activities found along the alphabet path. Word Factory is another program element that has nothing to do with Mat's quest, but introduces four more word-building and memorization activities to an already brimming program.

Designers paid attention to details that are important for learning: characters meticulously pronounce words and sound out letters in clear children's voices. Each activity can be played on five different levels, and kids can check their progress and print study words. The program introduces sight words for memorization as well as words that must be constructed by sounding out. Some of the virtual books in this program are more entertaining and engaging than actual phonics texts we've seen. Even the Parent's Guide information was useful, and taught us a thing or two about how kids learn to read. Perhaps most importantly, this CD-ROM's clever wordplay and constant comedic surprises will keep kids interested as they develop the nuts-and-bolts skills that will lead to a lifetime of enthusiastic reading. (Ages 3 to 6) --Anne EricksonYour child is invited to go on a learning journey with Reader Rabbit. Learn to Read with Phonics is designed to teach reading one step at a time, from letters and sounds, to words and spelling, and, eventually, to reading simple stories. This reading program is designed to help children build skills, confidence, and a solid foundation for success in reading. Come along and discover the joy of reading with Reader Rabbit.


Reader Rabbit Reading Ages 4-6

Release Date: 2005-08-05

Sales rank: 205

Fun, systematic approach to learning to read

Record and playback technology; 40 interactive storybooks

Alliterative speech, colorful animations, and engaging sound effects

Monitors abilities; adjusts levels; provides help; tracks progress

For ages 4 to 6

A great program for children ages 4-6 to build reading confidence! Take a giant step towards fostering a lifelong love of stories, reading, and language.


Cluefinder's Math Ages 9-12

Sales rank: 111

Build a bevy of sharp math skills as you trek high in the Himalayas with the ClueFinders. They're on a quest to find missing ancient treasures and they need your sharp wits to hunt for clues. From purchasing supplies in the village store to building a yak corral, every activity is a math learning challenge.


LEARNING COMPANY Oregon Trail 5th Edition (Windows/Macintosh)

Sales rank: 986

Make the wise choices as you avoid hazards and face the many challenges of frontier life, and life on the Serengeti Plains

Go hunting, buy the right supplies, talk to Indians and fellow travelers and much more

Along the way you'll discover useful wilderness knowledge like avoiding poison and crossing rivers

Kids will also get to learn the complete story of the Donner Party

Ages 9 and up

This best-seller is loved by kids and teachers alike! Builds real-life decision-making and problem-solving skills. Kids get to choose his/her own wagon party, read maps, and guide their team through the wilderness!


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