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Game Theory

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Game Theory: A Nontechnical Introduction

Sales rank: 9279

Fascinating, accessible introduction to enormously important intellectual system with numerous applications to social, economic, political problems. Newly revised edition offers overview of game theory, then lucid coverage of the two-person zero-sum game with equilibrium points; the general, two-person zero-sum game; utility theory; other topics. Problems at start of each chapter.


Game Theory: Analysis of Conflict

Sales rank: 62219

Eminently suited to classroom use as well as individual study, Roger Myerson's introductory text provides a clear and thorough examination of the models, solution concepts, results, and methodological principles of noncooperative and cooperative game theory. Myerson introduces, clarifies, and synthesizes the extraordinary advances made in the subject over the past fifteen years, presents an overview of decision theory, and comprehensively reviews the development of the fundamental models: games in extensive form and strategic form, and Bayesian games with incomplete information.

Game Theory will be useful for students at the graduate level in economics, political science, operations research, and applied mathematics. Everyone who uses game theory in research will find this book essential.


Prisoner's Dilemma

Release Date: 1993-01-01

Sales rank: 14375


The Art of Strategy: A Game Theorist's Guide to Success in Business and Life

Sales rank: 72825

The authors who brought you the bestseller in game theory, Thinking Strategically, now provide the long-awaited sequel.

Game theory means rigorous strategic thinking. It's the art of anticipating your opponent's next moves, knowing full well that your rival is trying to do the same thing to you. Though parts of game theory involve simple common sense, much is counterintuitive, and it can only be mastered by developing a new way of seeing the world. Using a diverse array of rich case studies—from pop culture, TV, movies, sports, politics, and history—the authors show how nearly every business and personal interaction has a game-theory component to it. Are the winners of reality-TV contests instinctive game theorists? Do big-time investors see things that most people miss? What do great poker players know that you don't? Mastering game theory will make you more successful in business and life, and this lively book is the key to that mastery.


3D Math Primer for Graphics and Game Development (Wordware Game Math Library)

Sales rank: 35548

This book covers fundamental 3D math concepts that are especially useful for computer game developers and programmers.


Theory of Games and Economic Behavior (Commemorative Edition) (Princeton Classic Editions)

Sales rank: 73229

This is the classic work upon which modern-day game theory is based. What began more than sixty years ago as a modest proposal that a mathematician and an economist write a short paper together blossomed, in 1944, when Princeton University Press published Theory of Games and Economic Behavior. In it, John von Neumann and Oskar Morgenstern conceived a groundbreaking mathematical theory of economic and social organization, based on a theory of games of strategy. Not only would this revolutionize economics, but the entirely new field of scientific inquiry it yielded--game theory--has since been widely used to analyze a host of real-world phenomena from arms races to optimal policy choices of presidential candidates, from vaccination policy to major league baseball salary negotiations. And it is today established throughout both the social sciences and a wide range of other sciences.

This sixtieth anniversary edition includes not only the original text but also an introduction by Harold Kuhn, an afterword by Ariel Rubinstein, and reviews and articles on the book that appeared at the time of its original publication in the New York Times, tthe American Economic Review, and a variety of other publications. Together, these writings provide readers a matchless opportunity to more fully appreciate a work whose influence will yet resound for generations to come.


Game Theory: A Very Short Introduction (Very Short Introductions)

Sales rank: 193074

Games are everywhere: Drivers maneuvering in heavy traffic are playing a driving game. Bargain hunters bidding on eBay are playing an auctioning game. The supermarket's price for corn flakes is decided by playing an economic game. This Very Short Introduction offers a succinct tour of the fascinating world of game theory, a ground-breaking field that analyzes how to play games in a rational way. Ken Binmore, a renowned game theorist, explains the theory in a way that is both entertaining and non-mathematical yet also deeply insightful, revealing how game theory can shed light on everything from social gatherings, to ethical decision-making, to successful card-playing strategies, to calculating the sex ratio among bees. With mini-biographies of many fascinating, and occasionally eccentric, founders of the subject--including John Nash, subject of the movie A Beautiful Mind--this book offers a concise overview of a cutting-edge field that has seen spectacular successes in evolutionary biology and economics, and is beginning to revolutionize other disciplines from psychology to political science.


Emergence: From Chaos To Order (Helix Books)

Sales rank: 132246

"Emergence" is the notion that the whole is more than the sum of its parts. John Holland, a MacArthur Fellow known as the "father of genetic algorithms," says this seemingly simple notion will be at the heart of the development of machines that can think for themselves. And while he claims that he'd rather do science than write about it, this is his second scientific philosophy book intended to increase public understanding of difficult concepts (his first was Hidden Order: How Adaptation Builds Complexity). One of the questions that Holland says emergence theory can help answer is: can we build systems from which more comes out than was put in? Think of the food replicators in the imaginary future of Star Trek--with some basic chemical building blocks and simple rules, those machines can produce everything from Klingon delicacies to Earl Grey tea. If scientists can understand and apply the knowledge they gather from studying emergent systems, we may soon witness the development of artificial intelligence, nanotech, biological machines, and other creations heretofore confined to science fiction. Using games, molecules, maps, and scientific theories as examples, Holland outlines how emergence works, emphasizing the interrelationships of simple rules and parts in generating a complex whole. Because of the theoretical depth, this book probably won't appeal to the casual reader of popular science, but those interested in delving a little deeper into the future of science and engineering will be fascinated. Holland's writing, while sometimes self-consciously precise, is clear, and he links his theoretical arguments to examples in the real world whenever possible. Emergence offers insight not just to scientific advancement, but across many areas of human endeavor--business, the arts, even the evolution of society and the generation of new ideas. --Therese Littleton

In this important book, John H. Holland dramatically shows us that the “emergence” of order from disorder has much to teach us about life, mind and organizations. Creative activities in both the arts and the sciences depend upon an ability to model the world. The most creative of those models exhibits emergent properties, so that “what comes out is more than what goes in.” From the ingenious checkers-playing computer that started beating its creator in game after game, to the emotive creations of the poet, Emergence shows that Holland’s theory successfully predicts many complex behaviors in art and science.


An Introduction to Game Theory

Sales rank: 131506

Game-theoretic reasoning pervades economic theory and is used widely in other social and behavioral sciences. An Introduction to Game Theory, by Martin J. Osborne, presents the main principles of game theory and shows how they can be used to understand economic, social, political, and biological phenomena. The book introduces in an accessible manner the main ideas behind the theory rather than their mathematical expression. All concepts are defined precisely, and logical reasoning is used throughout. The book requires an understanding of basic mathematics but assumes no specific knowledge of economics, political science, or other social or behavioral sciences.
Coverage includes the fundamental concepts of strategic games, extensive games with perfect information, and coalitional games; the more advanced subjects of Bayesian games and extensive games with imperfect information; and the topics of repeated games, bargaining theory, evolutionary equilibrium, rationalizability, and maxminimization. The book offers a wide variety of illustrations from the social and behavioral sciences and more than 280 exercises. Each topic features examples that highlight theoretical points and illustrations that demonstrate how the theory may be used. Explaining the key concepts of game theory as simply as possible while maintaining complete precision, An Introduction to Game Theory is ideal for undergraduate and introductory graduate courses in game theory.


Games of Strategy, Second Edition

Sales rank: 121729

Now available in a Second Edition, Games of Strategy remains the most accessible principles-level text for courses in game theory, addressing a remarkably broad range of concepts in a narrative that is both clear and compelling. Using resonant real-world examples, the authors simplify difficult theoretic ideas, helping students see the value of strategic thinking in a variety of situations. The text has been carefully updated for this Second Edition, including thorough revisions of the sections on sequential- and simultaneous-move games and those on voting and auctioning.

This is an inviting introduction to game theory, offering students an engaging, comprehensive view of the discipline without assuming a prior knowledge of economics or complex mathematics (uses only high school algebra).


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