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Re: XDrawLine and optimization

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On 03/02/2012 12:41 PM, Adam Jackson wrote:
> On 3/2/12 4:21 PM, Christopher Howard wrote:
>> I don't have much (any?) Xlib programming savvy, but before diving
>> headlong into the Programming Manual I was hoping to get some
>> perspective. There is a particular application I use pretty often, and
>> one of the things it does is to draw filled line graphs on the screen,
>> which it does by calling XDrawLine() with the appropriate parameters for
>> each data point. Looking at the code, I was curious if I could optimize
>> this, by first drawing everything into some kind of local memory buffer
>> and then passing that into some Xlib function all at once.
>>
>> However, since XDrawLine() presumably draws the lines into a buffer
>> anyway, I'm wondering if there are any realistic gains (or any gains at
>> all) to be had by such an approach.
> 
> Might or might not help.  It really depends more what kind of lines
> you're drawing - in particular what the GC state is you're using to draw
> them and the characteristics of the surface you're drawing to - and
> which driver you're using.  Can you give more detail?
> 
> - ajax
> 


The code is from conky.c in conky-1.8.1. Before the loop it does one

code:
----------
XSetLineAttributes(display, window.gc, 1, LineSolid,
    CapButt, JoinMiter);
----------

And each actual line draw is preceded by a call to XSetForeground (the
color changes in different parts of the graph).

I'm not yet much familiar with how graphics contexts are set up in Xlib
but I think this is what you are referring to:

code:
----------
void create_gc(void)
{
    XGCValues values;

    values.graphics_exposures = 0;
    values.function = GXcopy;
    window.gc = XCreateGC(display, window.drawable,
            GCFunction | GCGraphicsExposures, &values);
}
----------

-- 
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