Re: Implementing Render acceleration in the siliconmotion driver | |
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On 20.08.2008 17:12, currojerez@xxxxxxxxx wrote: > Hi, > I have been experimenting with the sm720 3d engine: I thought I > could implement EXA composite acceleration in this hardware but > it seems to have several drawbacks. > > The triangle engine worked more or less as expected, but the texture > engine only works when fed with images arranged in 16B*8 tiles (this > isn't mentioned in the documentation provided by smi: > ftp://ftp.siliconmotion.com.tw/databooks/ . In fact, the word "tile" > doesn't appear a single time in the datasheet). > This wouldn't be a problem if the rest of graphic subsystems supported > tiled data, or if the conversion could be done in hardware, but it > isn't the case. > The sm722 seems to have the same problem. The sm731 (Cougar3DR) drawing > engine and video processor seem to support tiled pixmaps, but I don't > think I could implement it without access to the hardware. > > The second texture engine would be useful to implement masks, but I > can't get it working, it has all the necessary registers, but I don't > think it really has two texture engines ( From the manual: "Trilinear > mip-mapping and texture compositing (multiple texture map) are done in > 2 passes."). > > Moreover, it doesn't support any texture format like PICT_a8, I think > (please, correct me if i'm wrong) it is used intensively for things > like antialiased fonts, and it would be one of the main things > composite would accelerate. > Probably PICT_a8 masks could be converted in hardware to ARGB, but I > don't think anymore an efficient composite implementation could be > written for this hardware. > Any ideas? Looks to me like you hit the nail on the head... Though for multitexturing, the wording you quoted seems to suggest to me that it has 1 physical unit, but 2 logical units so "multiple passes" refers to internal passes. Though even if this would work, different organization of pixmaps and textures looks like a deal-breaker to me - creating shadow pixmaps doesn't sound particularly fast (though it would solve the a8 problem too)... I think no other driver with such an outdated 3d engine has render acceleration, which might indicate the hurdles are just not worth it... Roland _______________________________________________ xorg mailing list xorg@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/xorg
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