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Re: A few questions about integrated graphics

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>>  4.  Any mesa/intel xorg driver code "optimized" for 64-bit, CPU cache
>>  size, multiple cores, etc...?
> driver and not by your compiler so there isn't much gcc can do aside
> from generating more efficient driver code (the one that actually runs
> on your CPU and issues those commands).
I guess thats exactly what the poster asked.
Well, the problem is that something like a 2D driver is not really
multi-core friendly by design.

> I think there is work going on about using more dynamic "graphics
> commands synthesizers" like LLVM in graphics drivers[1].
As far as I know, llvm is used for the software fallbacks (therefor
the code generated by it runs on the CPU). I could be wrong however.

lg Clemens
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