Re: Resolution indpendence | |
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Hi, On Thu, Jul 03, 2008 at 05:19:47PM +0100, Glynn Clements wrote: > olafBuddenhagen@xxxxxxx wrote: > > First of all, we do usually have two information points: Resolution > > and display size. From these, I think we can make a pretty good > > guess at the viewing distance/angular resolution -- no need for an > > enormous database. > > You can make a guess, and you don't need a database. But you do need > to allow the user to override your guess. Yes of course: the estimated effective resolution is only a default value, which the user can override when desired. I actually wanted to mention that in the previous mail, only forgot about it :-( > > For one, while I do not agree with Glynn that for today's typical > > resolution it's *only* the pixel grid matters, > > I never said that. [...] > For someone with poor eyesight and who only uses good (high-dpi) > monitors, it's likely that the pixel grid will never be a factor. For > someone with reasonable eyesight and a poor (low-dpi) monitor, the > pixel grid may always be the limiting factor. I don't see how this statement is different from what I wrote... Anyways, I don't believe it is a matter of either one or the other being *the* limiting factor. Both are relevant -- with low resolutions, mostly the pixel grid, while with higher resolutions (relative to screen size), it's increasingly more the physical size. > Any calculation based solely upon physical dimensions and pixel > dimensions is going to be a starting point at best. You cannot > determine the user's visual acuity and, at least initially, you cannot > determine the priority which they attach to text density. It's really only about useful defaults -- that's why I was talking about a "typical" user. Obiously, some users will want to adjust the value to their liking. > If someone is using primarily graphical applications, where the only > text is the UI (menu bar, status bar etc), using a larger font isn't > going to significantly affect the amount of information they can get > on screen (i.e. the size of the application's "canvas"). > > OTOH, if someone's primary application is a text editor, a 20% larger > font will result in 20% fewer lines (and columns) of text on screen. > Consequently, they are more likely to care if you choose a font which > is any larger than is strictly necessary. I very much doubt that people working with a lot of text will generally prefer smaller fonts. I'd rather suspect the opposite... Anyways, I don't really see how this is related to what I wrote about. -antrik- _______________________________________________ xorg mailing list xorg@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/xorg
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