Re: Intel ( i845G ) profiling | |
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On Thu, 13 Mar 2008 22:50:16 +0100 Simon Thum <simon.thum@xxxxxx> babbled: > > ten i can get onto my next favorite game and bitching about the quality of > > the rendering ( e.g. filtered downscaling in xrender :):) ) > > I hadn't assumed this runs through the 3D pipeline at all. Also, XRender > accel is a domain of the driver, so things may vary. Does it? on the r200 it does go through the 3d pipe. it doesn't much matter what pipe it ends up going through, but as long as it is accelerated and can draw with decent quality... that's what we want (and accelerated well, not in such a way that it's slower than software). in this day and age such accel likely will go through the 3d pipe using fbo's ad rect textures etc. and thus the whole texture filterign talk. in the end we can talk about all sorts of funky down or up filtering, BUT what we need is some form of decent filtering at all. full box filters would be nice. but ansiotropic with a high level would be a compromise an d give good quality and be very fast as its a core texturing feature in most gpu's - no need for fragment shaders etc. of course in future other exotic filters can be discussed but just some decent filter - just by enabling ansiotropic filtering at a high level (4, 8 or 16 or more) would be dead-simple to enable and work well, if you are going via the 3d pipe for this. > _______________________________________________ > xorg mailing list > xorg@xxxxxxxxxxxxxxxxxxxxx > http://lists.freedesktop.org/mailman/listinfo/xorg > -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) raster@xxxxxxxxxxxxx _______________________________________________ xorg mailing list xorg@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/xorg
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