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Re: Hit bound texture in upload



On 7 Dec 2002, Gregory Stark wrote:

> I'm getting a lot of 
>  Hit bound texture in upload
> in quake3. 
> 
> Whenever I get a message like this I also see corrupted textures on the
> screen. From what I read in the source it appears this happens when mmAllocMem
> returns 0 which sounds like it means out of memory. But I think I have plenty
> of memory available. I know I have plenty of swap available.

> 01:00.0 VGA compatible controller: Matrox Graphics, Inc. MGA G400 AGP (rev 04) (prog-if 00 [VGA])
> 	Subsystem: Matrox Graphics, Inc. Millennium G400 16Mb SDRAM

I'm not an expert on the 3D stuff, but I think this means it is out of 
video memory. I note that your graphics card only has 16Mb.
If I'm wrong and it is complaining about system memory, swap wouldn't
help - it is very unlikely that your disk could feed data to the
graphics chip fast enough.

-- 
Dr. Andrew C. Aitchison		Computer Officer, DPMMS, Cambridge
A.C.Aitchison@xxxxxxxxxxxxxxx	http://www.dpmms.cam.ac.uk/~werdna

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