On Thu, Oct 10, 2002 at 02:46:50PM +0100, Dr Andrew C Aitchison wrote: > /xc/programs/Xserver/hw/xfree86/drivers/mga/mga_storm32.c > has the comment: > /* If that gives us less than half the available memory, let's > * be greedy and grab some more. Sorry, I care more about 3D > * performance than playing nicely, and you'll get around a full > * framebuffer's worth of pixmap cache anyway. > */ > Somebody has decided that 3D is more important than Xv, and not provided > an option to disagree. > > You could use the Option "TexturedVideo", described in > xc/programs/Xserver/hw/xfree86/Options as: > This has XvImage support use the texture engine rather than the video > overlay. This option is only supported by the G200 and G400, and only in > 16 and 32 bits per pixel. Default: off. > > IIRC using the texture engine is slower than the video overlay, but > it would use 3D memory, so might help in your particular case. > > Other than that you will have to modify the source of mga_storm32.c > and compile the driver yourself. Thank you very much! I'm not in front of that machine at the moment, but I will try both options. -- Andreas Trottmann <andreas.trottmann@xxxxxxxxxxx> _______________________________________________ Xpert mailing list Xpert@xxxxxxxxxxx http://XFree86.Org/mailman/listinfo/xpert