Re: Custom application woes

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excerpt of console output

err:menubuilder:convert_to_native_icon error 0x88982F81 initializing encoder
err:menubuilder:convert_to_native_icon error 0x88982F81 initializing encoder
err:wgl:opengl_error No OpenGL support compiled in.
err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat.
err:d3d:InitAdapters Failed to get a gl context for default adapter
err:ddraw:ddraw_create_swapchain Failed to create swapchain, hr 0x8876086c.
err:ddraw:ddraw7_SetCooperativeLevel Failed to create swapchain, hr 0x8876086c.
err:d3d:resource_init Out of adapter memory
err:ddraw:ddraw_create_swapchain Failed to create swapchain, hr 0x8876086c.
err:ddraw:ddraw7_SetCooperativeLevel Failed to create swapchain, hr 0x8876086c.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f7c8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x32f7c8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",1,0x32f7c8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x32f7c8,0x00000000), stub!
 

Was weird, saw in compile text ....OpenGL ...yes
but did not compile in







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