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Re: video4linux-list Digest, Vol 72, Issue 3 | |
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This is a formula that I use and that work very well in a vertex shader for a YCbCr to RGB conversion : y = 1.1643 * (y - 0.0625); r = y + 1.5958 * v; g = y - 0.39173 * u - 0.8129 * v; b = y + 2.017 * u; @+ Yannoo -- video4linux-list mailing list Unsubscribe mailto:video4linux-list-request@xxxxxxxxxx?subject=unsubscribe https://www.redhat.com/mailman/listinfo/video4linux-list
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