Re: video4linux-list Digest, Vol 72, Issue 3

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This is a formula that I use and that work very well in a vertex shader for a
YCbCr to RGB conversion :

	y =  1.1643 * (y - 0.0625);

	r = y + 1.5958 * v;
	g = y - 0.39173 * u - 0.8129 * v;
	b = y + 2.017 * u;

@+
Yannoo


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