RE: static Loki game segfaults under phoebe?

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RE: static Loki game segfaults under phoebe?




> -----Original Message-----
> From: Dennis Gilmore [mailto:dennis@dennis.homelinux.net]
> Sent: Sat, March 01, 2003 2:06 PM
> To: phoebe-list@redhat.com
> Subject: Re: static Loki game segfaults under phoebe?
> 
> 
> Ive been trying my loki games under phoebe and pretty much everything
> segfaults Sid Meiers alpha centari runs  but i cant update 
> it.  not sure
> whats happening Sim city 3000 just segfaults.  update wont work its
> complaing it cant get GPG keys
> 
> Sid meiers alpha centari gives the following output.
> 
> Uncompressing Sid Meier's Alpha Centauri 6.0a 
> Update...................
> ./update.sh: line 60:  4557 Segmentation fault      
> loki_patch --verify
> patch.dat
> The program returned an error code (1)
> 
> Sim city just segfaults  with nothing  going to try railroad tycoon 2
SimCity complains about missing symbol on both phoebe and psyche, you need
to install an update to make it work on both.
Haven't tried other games on phoebe yet.

Pavel.

> and myth II in a minute just thought id tell you my findings.
> 
> Dennis
> 
> On Sat, 2003-02-22 at 21:15, Paul Jenner wrote:
> > Hi.
> > 
> > Not got far enough debugging this yet but interested to 
> know what others
> > are seeing.
> > 
> > At least kohan segfaults for me during startup on phoebe 3 where it
> > works fine under 8.0 on the same machine. The kohan binary is static
> > (standard commercial game scenario) so this may be serious 
> if phoebe is
> > static binary incompatible with Red Hat 8.0.
> > 
> > The segfault appears to occur after initial game loading 
> when the intro
> > mpeg movies would play. Hence it could be in the Loki smpeg 
> player or in
> > SDL video / audio set-up. Unfortunately I don't have a good 
> regression
> > case yet as I run different video drivers under 8.0, I 
> don't remember
> > testing kohan under phoebe betas prior to 3 and I don't 
> have other Loki
> > games or smpeg etc. under my phoebe 3 install.
> > 
> > Can anyone confirm / deny similar before I get too far?
> > 
> > Thanks,
> > 
> > Paul
> 
> 
> 
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