On Wed, Apr 18, 2012 at 02:34:04PM +0800, Shaohua Li wrote:
> On 4/18/12 1:57 PM, NeilBrown wrote:
> >On Wed, 18 Apr 2012 13:30:45 +0800 Shaohua Li<shli@xxxxxxxxxx> wrote:
> >
> >>On 4/18/12 12:48 PM, NeilBrown wrote:
> >>>On Wed, 18 Apr 2012 08:58:14 +0800 Shaohua Li<shli@xxxxxxxxxx> wrote:
> >>>
> >>>>On 4/18/12 4:26 AM, NeilBrown wrote:
> >>>>>On Tue, 17 Apr 2012 07:46:03 -0700 Dan Williams<dan.j.williams@xxxxxxxxx>
> >>>>>wrote:
> >>>>>
> >>>>>>On Tue, Apr 17, 2012 at 1:35 AM, Shaohua Li<shli@xxxxxxxxxx> wrote:
> >>>>>>>Discard for raid4/5/6 has limitation. If discard request size is small, we do
> >>>>>>>discard for one disk, but we need calculate parity and write parity disk. To
> >>>>>>>correctly calculate parity, zero_after_discard must be guaranteed.
> >>>>>>
> >>>>>>I'm wondering if we could use the new bad blocks facility to mark
> >>>>>>discarded ranges so we don't necessarily need determinate data after
> >>>>>>discard.
> >>>>>>
> >>>>>>...but I have not looked into it beyond that.
> >>>>>>
> >>>>>>--
> >>>>>>Dan
> >>>>>
> >>>>>No.
> >>>>>
> >>>>>The bad blocks framework can only store a limited number of bad ranges - 512
> >>>>>in the current implementation.
> >>>>>That would not be an acceptable restriction for discarded ranges.
> >>>>>
> >>>>>You would need a bitmap of some sort if you wanted to record discarded
> >>>>>regions.
> >>>>>
> >>>>>http://neil.brown.name/blog/20110216044002#5
> >>>>
> >>>>This appears to remove the unnecessary resync for discarded range after
> >>>>a crash
> >>>>or discard error, eg an enhancement. From my understanding, it can't
> >>>>remove the
> >>>>limitation I mentioned in the patch. For raid5, we still need discard a
> >>>>whole
> >>>>stripe (discarding one disk but writing parity disk isn't good).
> >>>
> >>>It is certainly not ideal, but it is worse than not discarding at all?
> >>>And would updating some sort of bitmap be just as bad as updating the parity
> >>>block?
> >>>
> >>>How about treating a DISCARD request as a request to write a block full of
> >>>zeros, then at the lower level treat any request to write a block full of
> >>>zeros as a DISCARD request. So when the parity becomes zero, it gets
> >>>discarded.
> >>>
> >>>Certainly it is best if the filesystem would discard whole stripes at a time,
> >>>and we should be sure to optimise that. But maybe there is still room to do
> >>>something useful with small discards?
> >>
> >>Sure, it would be great we can do small discards. But I didn't get how to do
> >>it with the bitmap approach. Let's give an example, data disk1, data disk2,
> >>parity disk3. Say discard some sectors of disk1. The suggested approach is
> >>to mark the range bad. Then how to deal with parity disk3? As I said,
> >>writing
> >>parity disk3 isn't good. So mark the corresponding range of parity disk3
> >>bad too? If we did this, if disk2 is broken, how can we restore it?
> >
> >Why, exactly, is writing the parity disk not good?
> >Not discarding blocks that we possibly could discard is also not good.
> >Which is worst?
>
> Writing the parity disk is worse. Discard is to improve the garbage
> collection
> of SSD firmware, so improve later write performance. While write is bad for
> SSD, because SSD can be wear leveling out with extra write and also write
> increases garbage collection overhead. So the result of small
> discard is data
> disk garbage collection is improved but parity disk gets worse and
> parity disk
> gets fast to end of its life, which doesn't make sense. This is even
> worse when
> the parity is distributed.
Neil,
Any comments about the patches?
Thanks,
Shaohua
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