Re: [PATCH 2/2] clk: Move init fields from clk to clk_hw

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Mike,

(*nudge*) (*nudge*)

-Saravana


On 03/20/2012 08:01 PM, Saravana Kannan wrote:
On 03/20/2012 06:47 PM, Turquette, Mike wrote:
On Tue, Mar 20, 2012 at 4:12 PM, Sascha Hauer<s.hauer@xxxxxxxxxxxxxx>
wrote:
On Tue, Mar 20, 2012 at 01:06:34PM -0700, Saravana Kannan wrote:
On 03/20/2012 11:10 AM, Sascha Hauer wrote:
On Tue, Mar 20, 2012 at 10:18:14PM +0800, Shawn Guo wrote:
On Tue, Mar 20, 2012 at 10:40:31AM +0100, Sascha Hauer wrote:
...
I am using these functions and don't need a static array, I just
call
the functions with the desired parameters.

With this patch getting in, you do not have to use them then. I feel
a static array will be much more readable than a long list of
function
calls with a long list of hardcoded arguments to each.

I'm also not a fan of long argument lists; a divider like defined
in my
tree takes 5 arguments, a gate 4 and a mux 6. While 6 is already at
the
border I think it's still acceptable.

What I like in terms of readability is one line per clock which makes
for quite short clock files.

It certainly makes for short clock files, but it's definitely less
readable that the expanded struct. For the original author the "one
line per clock" looks readable since they wrote it. But for someone
looking at the code to modify it, the expanded one would be much
easier to read. Also, you can always declare your own macro if you
really want to follow the one line approach.

So when we use structs to initialize the clocks we'll probably have
something like this:

static struct clk_divider somediv = {
.reg = CCM_BASE + 0x14,
.width = 3,
.shift = 17,
.lock =&ccm_lock,
.hw.parent = "someotherdiv",
.hw.flags = CLK_SET_RATE_PARENT,
};

Taken from your patches:

imx_clk_mux("spll_sel", CCM_CSCR, 17, 1, spll_sel_clks,
ARRAY_SIZE(spll_sel_clks));

Compare the struct to the one line call. Now tell me, what does "1"
represent? No clue. But in the struct, I can immediately tell what
each one of the parameters are.

Anyway, my patch certainly isn't forcing you to use multiple lines.
So, hopefully this won't be a point of contention.

This will make a 4000 line file out of a 500 line file. Now when for
some reason struct clk_divider changes we end with big patches. If the
clk core gets a new fancy CLK_ flag which we want to have then again
we end up with big patches. Then there's also the possibility that
someone finds out that .lock and .hw.flags are common to all dividers
and comes up with a #define DEFINE_CLK_DIVIDER again to share common
fields.

This patch won't prevent you from doing any of that. You can still
create macros for that (there are already one for that). Also, what
you are pointing out is a bigger problem for the current
clk_register() function since you might have to change the no. of
params of all the callers even if a new field is optional.

All this can be solved when we introduce a small wrapper function and
use it in the clock files:

static inline struct clk *imx_clk_divider(const char *name, const
char *parent,
void __iomem *reg, u8 shift, u8 width)
{
return clk_register_divider(NULL, name, parent, CLK_SET_RATE_PARENT,
reg, shift, width, 0,&imx_ccm_lock);
}

It decouples us from the structs used by the clock framework, we can
add our preferred flags and still can share common fields like the
lock.

While this was not the intention when I first converted from struct
initializers to function initializers I am confident that it will make
a good job.

Now I'm confused -- it's not clear if you are leaning towards my
patch or away from it?

There was a tendency to get rid of static initializers and I like the
idea of not exposing any of the internally used members outside the
clock framework.

I'm with Sascha on this. I feel that dividing the interface strictly
into two halves is the best way.

I addressed this concern in my earlier comments. We can make a copy or
we can agree the fields I moved to clk_hw aren't really useful wrt
writing hacky code and call it a day. Can you please clarify why neither
of these options are acceptable?

I have an uneasy feeling about
exposing this stuff into struct clk_hw (or clk_initializer or
whatever). This stretches the data out across three structures and
just doesn't feel right to me.

Wrt this discussion, there are three distinct classes of data:
1) Those specific to the platform driver that the common code shouldn't
care about.
2) Those specific to the common code that the platform driver shouldn't
care about.
3) Stuff that's shared/passed between common code and the platform driver.

When we have three classes of data, I don't what's wrong with having
three struct types to contain them. If anything, it's better than the
current approach of exposing the common clock code specific data (struct
clk) to code outside of common clock code just because we want to allow
static initialization. The end goal should be to move struct clk inside
clk.c.

I think this patch just takes us one step close to that since IMX and
MSM won't have to include clk-private.h in any of our platform specific
files while also allowing OMAP to include it for the near term.

Now people try their best to make themselves comfortable with the
static initializers and you even discussed the possibility of removing
the clk_register_* functions (which make it possible for users not
to use any of the internal struct members). That's what I don't like
about your patches. But if we go for static initializers anyway then
your
patches probably change things for the better.

Static initialization is something I have fought for; in fact the
original patches provided no way to do it, so clearly what we have
today is some progress for the folks desiring static init.

I too desire static init. Sorry if I was unclear and gave people the
misconception that I wanted to remove static init.

The patch
above doesn't actually prevent allocation from happening as it still
must call into clk_register and kmalloc struct clk,

Correct.

so besides
readability, I'm not sure what these patches buy us.

I think readability is very important and if this buys us nothing but
readability, we should still take this patch. But there are other
benefits too -- I mentioned them in the commit text.

Assuming that C99 designated initializers (for the sole purpose of
readability) is the main draw of the above patch, please let me know
what you think about modifying the existing static init macros so that
your clock data looks like this:

DEFINE_CLK_DIVIDER(dpll_iva_m5x2_ck,&dpll_iva_x2_ck, "dpll_iva_x2_ck",
.flags = 0x0,
.reg = OMAP4430_CM_DIV_M5_DPLL_IVA,
.shift = OMAP4430_HSDIVIDER_CLKOUT2_DIV_SHIFT,
.width = OMAP4430_HSDIVIDER_CLKOUT2_DIV_WIDTH,
.flags = CLK_DIVIDER_ONE_BASED,
.lock = NULL
);

Note that the first argument is the name of this clock (and will be
properly stringified for .name = "whatever") and that the second and
third arguments are both the parent clock, used for initializing the
parent pointer and .parent_names, respectively. If that aspect of the
macro is too ugly then those can even be broken out into a separate
macro since they are independent data structure (struct clk **parents,
and char **parent_names). Or you could just open code those data
structures and only use a macro for struct clk and struct clk_foo.

This gives you the readability of C99 designated initializers while
keeping struct clk's members totally hidden from the rest of the
world.

But it still leaves the struct clk exposed to people who do static init
of the clock tree. I think agreeing that the name, parent names, flags
and ops are not used to hack with or just making a copy of all of them
(and mark the originals as __init if that's doable). is a better
solution than trying to go with macros and leave struct clk exposed to
everyone who want to do static init of the clock tree.

At a later point when we are ready to move struct clk inside clk.c, with
this patch applied right now, IMX and MSM won't have to churn their code.

Thanks,
Saravana



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