Re: [PATCH v8 3/8] seccomp: add system call filtering using BPF

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On Thu, Feb 16, 2012 at 6:00 PM, Indan Zupancic <indan@xxxxxx> wrote:
> On Fri, February 17, 2012 02:33, H. Peter Anvin wrote:
>> On 02/16/2012 04:48 PM, Indan Zupancic wrote:
>>> On Thu, February 16, 2012 22:17, H. Peter Anvin wrote:
>>> I would go for something like:
>>> struct seccomp_data {
>>>      int nr;
>>>      __u32 arg_low[6];
>>>      __u32 arg_high[6];
>>>      __u32 instruction_pointer_low;
>>>      __u32 instruction_pointer_high;
>>>      __u32 __reserved[3];
>>> };
>> Uh, that is the absolutely WORST way to do it - not only are you
>> creating two fields, they're not even adjacent.
> You want:
> struct seccomp_data {
>        int nr;
>        __u32 __reserved[3];
>        __u64 arg[6];
>        __u64 instruction_pointer;
> };
> And I agree it looks a lot nicer.
> You can pretend a 64-bit arg will be one field, but it won't be. It will
> be always two fields no matter what. Making them adjacent is only good
> because seccomp_data won't have to change if 64-bit support is ever added
> to BPF.
> It looks nicer, but it only makes it harder to know the right offset for
> the fields for the 32-bit only BPF programs. You can try to hide reality,
> but that won't change it.
>>> (Not sure what use the IP is because that doesn't tell anything about how
>>> the system call instruction was reached.)
>>> The only way to avoid splitting args is to add 64-bit support to BPF.
>>> That is probably the best way forwards, but would require breaking the
>>> BPF ABI by either adding a 64-bit version directly or adding extra
>>> instructions.
>> Or the compiler or whatever generates the BPF code just is going to have
>> to generate two instructions -- just like we always have to handle
>> [u]int64_t on 32-bit platforms.  There is no difference here.
> Except that if you don't hide the platform differences your compiler
> or whatever needs to generate different instructions depending on the
> endianess, while it could always generate the same instructions instead.
> My impression is that you want to push all extra complexity into the
> compiler or whatever instead of making the ABI cross-platform, because
> it looks nicer. I don't care that much, but I think you're just pushing
> the ugliness around instead of getting rid of it.

Is there really no syscall that cares about endianness?

Even if it ends up working, forcing syscall arguments to have a
particular endianness seems like a bad decision, especially if anyone
ever wants to make a 64-bit BPF implementation.  (Or if any
architecture adds 128-bit syscall arguments to a future syscall
namespace or whatever it's called.  x86-64 has 128-bit xmm

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