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Re: Interested in becoming a developer

And I forgot to that helping with GEGL is also always a good method to
help with GIMP:


On Mon, Feb 6, 2012 at 09:39, Tobias Jakobs
<tobias.jakobs@xxxxxxxxxxxxxx> wrote:
> Hello,
> On Sun, Feb 5, 2012 at 21:01, Ville Sokk <ville.sokk@xxxxxxxxx> wrote:
>> I'm a computer science student and I would like to help out with GIMP
>> development. I have never been involved in an open-source project so a
>> lot of the tools are new and unfamiliar to me and I might be slow and
>> need guidance in the beginning.
> The best thing is to meet the other developers in IRC and talk
> directly with them. Here you can find a wiki page with some
> informations for new developers. Perhaps it's an good idea to ask for
> an wiki account and adding everything you are missing from that page:
> http://wiki.gimp.org/index.php/Users:Beginner_Developer%27s_FAQ
>> What I have done so far is download and compile babl, gegl and gimp
>> from git (gegl without libavcodec, libavformat and v4l, gimp without
>> ASCII art and webkit I think, both without documentation generation)
>> and it seems to work. I didn't compile any of the dependencies from
>> source, I installed newer versions from Debian unstable. I hope this
>> is OK?
> That's perfectly fine. I think most of the developers use Debian.
>> Can anyone point me to some easy bugs that need fixing or any other
>> issue I could use to get started? Anything important I need to know (I
>> already read through HACKING and parts of the developer FAQ that
>> seemed relevant)?
> You can look for bug with the "gnome-love" keyword in the bugzilla:
> https://bugzilla.gnome.org/buglist.cgi?quicksearch=keywords%3Agnome-love+product%3A%22GIMP%22+
> That are bug that should be easy to fix. I would recommend to 1. Look
> for a bug you like to fix. 2. Talk to the developers on IRC about the
> bug. 3. Start coding.
> Regards,
> Tobias
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