Re: Unknown Horizons
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Hi, On 05/12/2012 07:15 PM, Nelson Marques wrote:
2012/5/12 Hans de Goede<hdegoede@xxxxxxxxxx>:
First of all, welcome to the Fedora Games mailinglist, and let me say that we would love to have Unknown Horizons in Fedora. You mentioned a review request for UH that you closed, which I indeed found: https://bugzilla.redhat.com/show_bug.cgi?id=718430 That review request points to this (recently fixed) FIFE bug: https://bugzilla.redhat.com/show_bug.cgi?id=757352 But AFAIK there is no new review request for UH, did I miss it?I'm going to re-open it (the one you mentioned before) once we have all the dependencies prepared, let go a bit further: 1. Tom (spot) has updated the dependencies required to update ENet (libenet), which provides the base layer for multiplayer. With ENet updated, I can continue with my review request for 'python-enet' which provides the python bindings used by UH for Multiplayer. 2. FIFE - The packaging of FIFE isn't really as I would like to be. I'm gathering soon with FIFE upstream to propose a packaging model that upstream can support and hopefully to implement it on the next release in Fedora (and openSUSE);
3. Guichan - a dependency to build FIFE; This probably the only blocker as we need to submit a patch which was previously submited to upstream, but no action was taken on it and upstream from guichan seems to be masturbating themselves with UTF-8 implementation over the last 2 years but no real release was made. I'm going to propose this patch to Fedora guichan, which I don't mind also to co-maintain. If guichan doesn't fix this, we're (UH upstream) prepared to fork guichan so we don't have to strugle with vendors who can distribute UH.
As long as the patch does not change the API (extending it is ok), then that should not be a problem.
So the first thing to do would be to work together with Simon to create a new review request based on the latest spec / srpm you've available for UH.That's still on fedorapeople; though it needs some work as it's probably around 1 year old. Plus the patch (to use system wide fonts, LinLibertine and UMing) needs to be rebased against the current release. No worries, I got all of that covered already. The only blocker is Fedora guichan not supporting UTF8 (which is used by UH).
Hmm, UTF-8 support sounds like a potential big change the guichan, we would really prefer to see support for something like that go in through upstream, but if that is not working out I think we can come to another solution.
In the FIFE bug I've read that the problem with UH is that some of the game content files are of unclear origin, this is an absolute blocker for getting UH into Fedora. So the first point of order would be to make a list of all content (images, sounds, music, level files, etc.), their origin and their license.Fixed over a year ago. That's old information, just to be clear, if such a problem existed UH wouldn't be distributed by Debian...
Any file which is either of an unknown origin / has an unknown license, or has a license Fedora does not accept will need to either be relicensed (requires permission of the original author), or replaced!That's not a problem and we can provide written evidence for the only file that can be dubious from the author, relicensing us (I don't remember what that file was, but it was a sound file if I'm not mistaken).
That is not necessary if the README (or some other docs) clearly states that all resources are freely licensed and under which license (or a list of licenses of different files have different licenses), then we will trust upstream on that.
This license audit (and replacing any files with issues) is by far the biggest job that needs doing. Once that is done the rest of the work for getting UH into Fedora will be relatively easy :)That stuff was already covered when that bug report was submitted ;)
This sunday we're meeting up (UH upstream) to discuss a few things. One of our goal is that we can run exactly the same codebase and fixes on all distributions that distribute UH; By trying to coordinate packagers we hope to accomplish the following: - use the same codebase and fixes in all distros and have them synched; - provide package updates and version updates on the day of the release for all distros; - Provide official support to the distributions which follow our packaging model (all the others I will suggest we use upstream static binary blobs through the loki installer, under the same model, with the codebase synched with distros);
Sounds great! Question, how did Debian solve the guichan issue? Regards, Hans _______________________________________________ games mailing list games@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mailman/listinfo/games
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