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<x-charset iso-8859-1>Nice post Rafe - thanks... > Gad, I think I've covered it many, many times. > > Please bear in mind that my photos do not rely on, > and are not meant to represent "objectively accurate" > color. If you need that, ignore the rest of this > post. For my photos, I strive for an image that is > pleasant to look at, and believable. For landscapes, > there's often a good deal of leeway. Of course, > people will not generally want to look at a photo > that's obviously off-color. > > On matters of color spaces and profiles, I defer happily > to The Man from Maine. I'm still happiest working with > Photoshop 4, un-color-managed, and profile-less. But > I do take my numbers seriously <g>. > > But the gist of it is to "go by the numbers" as > much as possible. I try hard to identify something > (even a few pixels) close to pure white, and pure > black, in each image. I use the curves tool to > get the black to (5,5,5) and the white to (250,250,250). > I look really hard for something in the image that ought > to be neutral (a rock, say) and set that to R=G=B. > That's the core of it... If there are no neutrals > in the image, it's tough. But by the same token -- > an image with no neutrals is less likely to be seen > as "off-color." Unless, of course, you've messed > up some reference colors and printed the bananas as > orange, or the oranges as lemon yellow... <g>. > > The actual values used for "black" and "white" are > somewhat negotiable, within reason. If you plan > to do a lot of unsharp masking, you might want to > be more conservative, and use 10,10,10 for black, > and 245,245,245 for white -- because the USM step > will push the tonal range back out toward the limits. > > One very useful "trick" is to look at each of the > color planes separately in Photoshop, and consider > each as an image in its own right. If any one of > the color planes is blown out, muddy, or blocked up, > re-do the scan. Of course, it's not always possible > to get all three looking beautiful. Most likely the > blue channel will look less appealing than the other > two, and red will have the best detail and contrast. > If it's not possible to re-scan, use the "Calculations" > tool (PS4) or the channel mixer (PS 5 and above) to > "steal" detail from a good channel and lend it to the > channel that's hurting. > > Another thing to remember about the curves tool... > the steeper the slope, the better the contrast. > Find the "focus" of your image, and work the curves > gently to make them more steep in that area. This > takes some experimenting, and there's always a hard > tradeoff. If the curve is made steeper in one region, > by definition it must end up less steep in other > regions. Margulis calls this horse-trading, and > Haynes/Crumpler show how to use "lock-down" curves > to carefully tweak color or contrast in a select > region of an image. > > Contrast and sharpness go hand-in-hand. "Unsharp > Masking" is nothing more than a contrast-enhancement > where colors change. Contrast has everything to do > with the *perception* of sharpness and detail. > > Well anyway... most of these tricks come from a dude > named Dan Margulis (there, I said it...) Dan's a bit > of a CMYK fanatic, so that part has to be taken with > a large grain of salt, if you're working in RGB. But > it is impressive how many of his "tricks" translate > to RGB space as well. Dan is by no means the only > expert... I learned a few good tricks from the book > by Haynes/Crumpler called "Photoshop Artistry." > > The beauty of the numerical approach is that I don't > rely on monitor calibration, and my images often look > better in print than they do on the monitor. I'd also > posit that, with Epson inks and Epson papers, profiles > are not needed to get excellent prints. Where profiles > *are* useful is when non-standard inks and papers come > into play, with dot-gains (for each color) that vary a > good deal from Epson's design values. > > > rafe b. - Turn off HTML mail features. Keep quoted material short. Use accurate subject lines. http://www.leben.com/lists for list instructions. </x-charset>
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