[Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled

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Comment # 7 on bug 68503 from
(In reply to comment #6)
> Sorry for a delay, but I had some problems with multilib compiling. Finally
> compiled Mesa today and the patch works. No more artifacts!

Is there any difference in performance with this patch? This bug is actually a
hardware issue with some chips and it needs a workaround, but possibly the
workaround will make performance a bit lower. That patch applies the workaround
always (I just wanted to make sure first that it helps with your problem), but
we'll need to restrict it to affected chips and some specific conditions to
minimize performance losses. I'll attach an improved patch for testing soon.


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