Re: [PATCH 3/7] DRM: add sdrm layer for general embedded system support

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On Wed, Apr 11, 2012 at 09:22:47PM +0100, Alan Cox wrote:
> > +static int sdrm_suspend(struct drm_device *drm, pm_message_t state)
> > +{
> > +	/* TODO */
> > +
> > +	return 0;
> > +}
> > +
> > +static int sdrm_resume(struct drm_device *drm)
> > +{
> > +	/* TODO */
> > +
> > +	return 0;
> > +}
> 
> These probably need to call into the sdrm device specific handling.
> 
> 
> > +static int sdrm_get_irq(struct drm_device *dev)
> > +{
> > +	/*
> > +	 * Return an arbitrary number to make the core happy.
> > +	 * We can't return anything meaningful here since drm
> > +	 * devices in general have multiple irqs
> > +	 */
> > +	return 1234;
> > +}
> 
> If there isn't a meaningful IRQ then surely 0 should be returned.
> Actually I'd suggest returning sdrm->irq or similar, because some simple
> DRM type use cases will have a single IRQ (notably 2 on older PC hardware)

Hm, At the moment I can't even trigger this function to be called. I can
simply return 0 here. Returning a real irq does not sound sane since I
want the interrupt handled internally. Noone else has any business using
it.

> 
> > + * sdrm_device_get - find or allocate sdrm device with unique name
> > + *
> > + * This function returns the sdrm device with the unique name 'name'
> > + * If this already exists, return it, otherwise allocate a new
> > + * object.
> 
> This naming is a bit confusing because the kernel mid layers etc tend to
> use _get and _put for ref counting not lookup ?

Ok, lookup sounds better. Will rename it.

> 
> 
> > +	/*
> > +	 * enable drm irq mode.
> > +	 * - with irq_enabled = 1, we can use the vblank feature.
> > +	 *
> > +	 * P.S. note that we wouldn't use drm irq handler but
> > +	 *      just spsdrmific driver own one instead bsdrmause
> > +	 *      drm framework supports only one irq handler and
> > +	 *      drivers can well take care of their interrupts
> > +	 */
> > +	drm->irq_enabled = 1;
> 
> We've got a couple of assumptions here I think I'd question for generality
> 
> 1. That its a platform device
> 2. That it can't use the standard IRQ helpers in some cases.
> 
> Probably it should take a struct device and a struct of the bits you'd
> fish out from platform or pci or other device type. And yes probably
> there would be a platform_ version that wraps it.

I had a look and it turned out that I don't need anything specific to a
platform_device, so I can simply pass in a regular struct device here.
Having a platform_device here seems to be a leftover from earlier
versions in which I used the drm_platform stubs.

> 
> 
> > +static int sdrm_fb_dirty(struct drm_framebuffer *fb,
> > +		struct drm_file *file_priv, unsigned flags,
> > +		unsigned color, struct drm_clip_rect *clips,
> > +		unsigned num_clips)
> > +{
> > +	/* TODO */
> > +
> > +	return 0;
> > +}
> 
> Probably a helper method.

Yes.

> 
> > +static struct fb_ops sdrm_fb_ops = {
> > +	.owner		= THIS_MODULE,
> > +	.fb_fillrect	= cfb_fillrect,
> > +	.fb_copyarea	= cfb_copyarea,
> > +	.fb_imageblit	= cfb_imageblit,
> > +	.fb_check_var	= drm_fb_helper_check_var,
> > +	.fb_set_par	= drm_fb_helper_set_par,
> > +	.fb_blank	= drm_fb_helper_blank,
> > +	.fb_pan_display	= drm_fb_helper_pan_display,
> > +	.fb_setcmap	= drm_fb_helper_setcmap,
> > +};
> 
> If you re assuming any kind of gtt then you should probably allow for gtt
> based scrolling eventually, but thats an optimisation.

I'll keep that for later.

> 
> 
> > +int sdrm_gem_fault(struct vm_area_struct *vma, struct vm_fault *vmf)
> > +{
> > +	struct drm_gem_object *obj = vma->vm_private_data;
> > +	struct sdrm_gem_obj *sdrm_gem_obj = to_sdrm_gem_obj(obj);
> > +	struct drm_device *dev = obj->dev;
> > +	unsigned long pfn;
> > +	pgoff_t page_offset;
> > +	int ret;
> 
> For dumb hardware take a look how gma500 and some other bits do this -
> you can premap the entire buffer when you take the first fault, which for
> a dumb fb is a good bet.
> 
> 
> 
> Looking at it from the point of view of x86 legacy devices then the
> things I see are
> 
> - Device is quite possibly PCI (but may be platform eg vesa)
> - Memory will probably be allocated in the PCI space
> - Mappings are probably write combining but not on all hardware
> 
> There's probably a case for pinning/unpinning scanout buffers according
> to whether they are used. On some hardware the io mapping needed is a
> precious resource. Also for stuff with a fixed fb space it means you can
> combine it with invalidating the mmap mappings of an object and copying
> objects in/out of the frame buffer to provide the expected interfaces to
> allocate/release framebuffers.

I'll have a look. Unfortunately my knowledge of these things is quite
limited. I am hoping a bit for Thierry here since he has a iommu on
Tegra and maybe this helps making the GEM support more generic.

Sascha

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