The Tangent that Won't Die: GeForce and binary LKMs -- WAS: Kernel source (and GPL nForce drivers) | |
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Okay, since help on the GPL nForce drivers has turned into an anal probe of the GPL license and Linux Kernel Modules (LKMs), I guess we can't avoid it. Maurice Hilarius <maurice@xxxxxxxxxxxx> wrote: > What a funny coincidence: > http://news.zdnet.com/2100-3513_22-6061491.html Yes. If you follow the LKML, you'll see Linus come in and talk about different modules. Some people have collectively called these "binary/license module exceptions" and that's a skewed name for it. But from AFS to Atheros, he has weighed in on several non-GPL LKMs. Saying "3D acceleration" is like saying "network services." It's a massively open-ended statement that covers _thousands_ of technologies and functions. Graphical Processor Units (GPUs) are _more_complex_ than _any_ CPU these days. You can't just write a "driver" and it works. Furthermore, let us not mistake the fact that there are two (2) _different_ portions to a video driver. There is the kernel-memory interface into the GPU, and then the actual X11 plus GLX (OpenGL on X11) driver. The latter _can_ be closed source. Only the former is an issue with the GPL license of the kernel. IP is the biggest PITA, and it's _unavoidable_ in the GPU world. Also, when I hear the word "proprietary," do you mean proprietary source or standards? OpenGL is an "open standard," with an Architecture Review Board (ARB) and inter-vendor exchange. Yes, ATI and nVidia might handle it different in hardware, but for the most part, OpenGL is OpenGL, and a common interface becomes an ARB implementation and make it into the next revision. Here's the deal, there should be a _common_ interface for kernel-memory interfaces into the GPU. It's in the interest of ATI, Intel and nVidia to work on this. It would help if Intel would open up some of its IP, but it won't for whatever reasons (hence why Intel's Linux driver sucks compared to its Windows). But without opening up the IP, there _should_ be a standard, flexible interface that ATI and nVidia should support. Otherwise you get far worse issues -- like trying to change from the ATI to nVidia driver or vice-versa. Reminds me of conflicting Windows printing drivers. We're the community, and we can provide a solution. The pipe dream is to get an open source GLX driver. It would _still_infringe_ on _hundreds_ of OpenGL and other patents. Many of those owned by you-know-who in Redmond. If anything, ATI and nVidia address that issue. It's either that, or come up with a replacement for OpenGL all-together, while reverse engineering the _thousands_ of function calls into ATI and nVidia hardware. Hardware that _doubles_in_performance_ every 9-12 months. Yes, you heard that right, every 9-12 months! 2x Moore's Law for CPUs. In the time CPUs gain 4x performance, GPUs gain 16x. -- Bryan P.S. Miquel deIcaza's comment about NT 4 drivers working on XP (NT 5.1) was _not_accurate_ with regards to the video driver. In fact, the video driver is one driver for Windows that _always_changes_ with every NT revision. Yes, a NT 4 printer driver might work on NT 5.x (2000/XP), but a video driver for NT 4 does _not_. In fact, one of the few drivers from NT 5.0 (2000) that will not work on NT 5.1 (XP) is the video driver -- Microsoft made changes. Why? Because the kernel-memory interface is very complex, and sacked by a lot of IP. And that's just one _small_ portion of the overall driver for "3D Acceleration." ;-> -- Bryan J. Smith Professional, Technical Annoyance b.j.smith@xxxxxxxx http://thebs413.blogspot.com -------------------------------------------------- I'm a Democrat. No wait, I'm a Republican. Hmm, it seems I'm just whatever someone disagrees with. -- amd64-list@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/amd64-list
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